BLB Rules
Brewers
League Baseball Rules
(updated 5/29/08)
1.
PARTICIPATION
- Owners Expectations
- Responsible
for participating regularly. This includes:
- Exporting on a regular basis
- Mandatory participation in league events (drafts, votes, etc)
- Posting occasionally on the forums
- Responding to trade offers in a timely manner
- Notifying the Commissioner if you're going to be away for more than a week
- Notifying the Commissioner if you can no longer participate or are considering stepping down
- Make best effort to manage all levels of your organization
- Reading and understanding the rules
- Asking questions if you don't understand something about the league, the game or the rules
- Owners can
be replaced at the discretion of the Commissioner if they fail to meet
the expectations listed above.
- New Owners
- New owners
will be selected by the Ownership Committee
2.
LEAGUE SETTINGS
- 24
Fictional Teams
- Domestic
League (DH) – Ale Division, Lager Division, Pilsner Division
- Import
League (no DH) – Stout Division, Bock Division, Porter Division
- Playoffs
– 8 teams (division winners plus wildcards)
- Minors - 3
levels (AAA, AA, A)
- 40 Man
rosters - Enabled (Expand Sept. 1st and during Spring Training)
- Financial
System - Enabled
- Coaches/Scouts
- Enabled
- Injuries -
Enabled/Average. Career Ending Injuries are disabled.
- Arbitration
- Enabled
- Minor
League Option Years - Enabled
- Ratings
System - All
Ratings are on a 2-8 Scale. (Overall
ratings are off)
3.
SIMULATION SETTINGS
- Simulations
will be run Sunday, Tuesday and Thursday nights. Each sim covers 7 days
of in game time.
- All
Transactions and Exports are due by 9pm ET on these days.
- Exceptions:
The Sim schedule maybe be modified as necessary. The
Commissioner will provide prior notification before doing so.
4.
ROSTERS
- Minor
League teams have a limit of 30 roster spots.
- Position
rules – Players on the active roster should be used in their
actual positions, except in cases of emergency. Rosters should be run
the same way an actual team would be, i.e. backups for each position, 2
catchers, etc. Minor league teams don’t have to follow any
position rules as players can learn new positions.
5.
TRANSACTIONS
- Waivers
- On each opening day ALL players in the minor leagues who are
out of options (+ symbol next to their name on the Transactions screen)
will be placed on waivers. This closes a loophole that allowed owners
to hide players in the minors.
- There are two types of waivers in OOTP:
- Outright waivers: Outright waivers are in effect when you manually
move a player into the Waivers section of your transactions screen.
This is usually done to get a player off your team's 40 man roster or to demote a player who is out of Option years.
- The
Waiver period is 14 days.
- Trade waivers: These are in effect when I (as commish) submit a trade
after the July 31st Trade deadline until the end of the Regular Season.
Every player can be placed on Revocable Trade waivers once per season
(regardless of their Outright waiver status). The 2nd time they are
placed on Trade waivers, it is irrevocable.
- Trade Waivers
- Players not on the 40 Man Roster and draft picks can be
traded after the July 31st deadline without having to clear Trade
Waivers.
- Players on the 40 Man Roster can
be traded after the July 31st deadline if they clear Trade Waivers.
- To trade players who are on the 40 Man Roster:
- DO NOT waive
the player
in the game.
- For each player, create a new thread in the Waivers forum stating the player has been placed on Trade Waivers.
- Teams
may claim players in his Trade Waiver thread.
- Players are on waivers for 48 hours (real time) after the thread is created.
- If
no claims are
made during that time, they are free to trade him to any team.
- If any claims are made in the Trade Waiver thread, the waiving team has another 48 hours to negotiate a trade
with the team that claimed the player and had the highest priority
(Worst record) at that time.
- If no trade is
completed within 48 hours (real time) the waiving team can
either revoke the waivers or allow the claim to go through and lose him
for nothing.
- Trades
- The non
waiver trade
deadline is July 31st.
- Trades
must be posted in the Completed Trades forum. Posts should contain the
players name, position and current league level. Both owners need to
post in order to make it official and each should include a quick
sentence or two explaining how the trade
helps them.
- Trades will
be processed at the END of the next sim unless a Pre Sim trade is specified.
- Pre Sim Trades
- Pre sim trades will be processed during the regular season only.
- You must specify that it is a pre sim trade in the subject of the trade
announcement thread.
- All involved players will be traded. However, only Brewers League
players will be moved to a roster. Minor league players will remain on
your DFA and you will need to move them in your next export.
- You must leave an empty spot on your 40 man and 25 man roster for each Brewers League player you want me to move.
- You must leave empty spots in your lineups/depth charts/pitching
rotations where you want the new Brewers League players inserted.
- You must provide detailed and specific instructions of which players
you want moved and where you want them in your lineups/depth
charts/pitching rotations.
- Trades
can include Players, Cash or Draft Picks.
- Future
Draft Picks
- Draft picks
can only be traded 5 years into the future. (Next draft, plus 4 more
years)
- Any trade
including draft picks for future drafts (years 2-5) triggers an
automatic review by the trade committee.
- Cash Used
in Trades
- Cash used in trades may not exceed a teams current balance.
Their cash can go into the negative provided their balance will cover
it.
- Cash used
in trades may not exceed the total salary of the players you are
trading. Ex: If a player makes 300k for 1 year, only $300,000 can be
included. If a player makes 10 mil over the next 3 years, $30 mil can
be included, etc.
- Any trade
involving more than $1 million in cash is subject to review by the
Commissioner's office.
- When
announcing a trade, a team receiving cash may
specify how they would like that money to be applied. Potential options
are: Simply add it to cash OR apply it to the contracts of player(s)
you received in the trade however you see fit. When the 2nd option is
chosen, the Commissioner will edit the player's in game contract to
reflect the changes.
- Examples:
If you receive a player who makes $10 mil a year over 5 years and you
receive $10 mil in the deal you could:
1) add the $10 mil to your cash
2) Prorate it over the player(s) contract, so he would now make $8
million a year ($10mil/5 years)
3) Prorate it over some of the player(s) contract (2 years at $5mil, 3
years at $10mil)
4) Any combination of the options above
- If you
subsequently trade a player who now has a prorated contract,
it is your responsibility to recoup the money. Using the example in #2
above, if you trade the player with 2 years left, you are essentially
including $4mil in the trade. ($2 mil over 2 years)
- Owners
receiving cash, must decide how to apply it when they make the
trade. No changes will be allowed and it can only be applied to players
involved in the trade. If nothing is specified, the money will be added
to their team's current cash.
- Trade
Committee
- Current
committee: HrfdWhale,
Rubisco43, Skerik, Jistic. Alternates: jmw1137, Riverman
- A review of
a trade
will take place if a)
it is requested by any
member of the trade committee (including alternates) or b) it is
requested by the league office or c) the trade contains future draft picks.
- Any trade
that is
under review will be put
on hold until the
committee makes their decision. It is expected that they will make the
decision within 1 sim of when the trade was originally posted.
- 3/4 members
of the
trade committee must
vote against a trade in order for it to be overturned. Alternates will
be used when a member of the committee is involved in the trade being
reviewed.
- Designated
for Assignment (DFA)
- The
DFA period is 21 days.
- If a
player's DFA time runs out you
will be fined $50,000 per incident. Transactions will be handled by the Commssioner in the following manner:
1) Attempt move to AAA
2) If he refuses, assign to 40 man and active roster
3) If there is no room, the player will be released. No exceptions.
- Disabled List
- If a player is eligible to come off the Disabled list in the
middle of a sim, the Commissioner will move the player onto your active
roster and insert into the Rotation or Lineup. Send the
Commissioner a PM with the exact details of where you want the
player inserted.
6.
OFF SEASON / TENTATIVE IN GAME TIMELINE
- Arbitration - End of season until Arbitration contracts are awarded.
- Arbitration eligible players
can be released at the end of the season. Otherwise the game will
automatically assign a 1 year contract.
- Rule 5 Draft - Early December
- The
Rule 5 draft will be conducted via list or in a league chatroom. Only players who want to participate are required to attend.
If you would like to select players but can’t participate,
you
should PM a list to the Commissioner.
- Draft order
is determined by previous year’s standings.
- Draft will
continue until everybody passes.
- There will be a $50,000 charge for each pick you make in the Rule 5 draft.
- Any players
drafted must remain on that teams Active Roster for the entire season.
- Returning players
- Post the player's name that you want to return in the Rule 5 Returns thread.
- The commish will release the player (you will be charged for his
contract) and then manually edit him onto the AAA team of the
organization that he is being returned to with a minor league contract.
- Free Agency - After Rule 5 Draft until Spring Training
- Free Agency uses the following schedule:
- 7 days per sim from the Rule 5 draft until Pre-season (early February)
- 21 days at a time from Pre-season until Spring Training (early March)
- Spring
Training - early March to end of March
- You can activate anyone on your 40 man roster during this time.
- Players without options remaining will need to clear waivers in order to send them to the minors after Spring Training ends.
- Draft Pick
Compensation
- Draft pick
compensation is disabled in the game. It is instead determined by our
custom rules.
- Eligibility
for compensation is determined by how much a Free Agent signs for.
Players are classified into two Types.
- Type A: $13
million AAV and up. Compensation: 1st Round Sandwich pick
- Type B: $9
million to $13 million AAV. Compensation:
2nd Round Sandwich pick
- Players
are only eligible for compensation if they played their rookie season
(lost their rookie eligibility) with the team that is losing them in
Free Agency and have never played for another team. Rookie eligibility is: A player with less than 130
at-bats, a pitcher with less than 50 innings pitched.
- Draft
order for Sandwich picks are determined by how much the players sign
for. The highest paid (AAV) player's team will receive the 1st pick,
etc.
- Sandwich
Round picks cannot be traded
- Amateur
Draft
- The Amateur
Draft is 15 rounds plus 2 Sandwich Rounds for Draft Pick Compensation.
- All rounds
will be conducted using the Draft Utility
- The Draft
Class will be posted on January 1st
- The Draft
will begin at the start of Spring Training
- The CPU
will pick for any Owners who don't make their selection in the allotted
time. After the CPU
picks for a player, they will remain on "CPU control" until they inform
me they have returned.
- The draft
results will be entered into the game in mid June
- Draft order
is determined by the previous year’s standings. Ties are
resolved by the Standings from two years ago.
7.
FINANCIALS
- No Salary
Cap
- Luxury Tax
- The Luxury Tax is $90 million
-
Any team who's Player Expenses exceed the luxury tax will be penalized 50% of the amount they go over.
- Luxury taxes paid will be distributed evenly among all teams with revenue below the league average.
- Cash
Maximum
- The Cash Maximum is $20 million. At the end of the season anything
over $20 Million in cash will be lost.
- Stadium
funds
- Teams may transfer money into a
stadium fund which will be maintained seperate from the normal finances
and won't be subject to the Cash Maximum.
- Stadium fund transfers are only allowed between the end of the season and the beginning of Free Agency.
- This money can only be used
for upgrades to your stadium or to purchase a new one.
- Awards -
Any awards or
article bonuses over the $20 million Cash Maximum will automatically be
placed into your Stadium fund.
- Ticket
prices - maximum ticket prices are determined on a tiered level based
on the previous seasons attendance. Please see the Rules forum for current ticket prices.
-
90% and above - $25.00
- 75% to 89% - $20.00
- 75% and below - $15.00
8. COACHES
and SCOUTS
- Teams can
sign as
many Personnel as desired, per sim. Signings take place in the game.
- Teams can
fire Personnel as desired but will immediately pay the
remainder of their contract.
- Teams can
promote and demote Personnel as desired. If the position is
already filled, it will simply swap them.
- Personnel
have set contract lengths and amounts. Negotiation is not
possible.
- There is a
chance that some Personnel will refuse to sign with your
organization.
- Teams
should employ the following Personnel:
- Major
Leagues: Manager,
Bench Coach,
Hitting Coach,
Pitching Coach,
Head Scout,
Scouts x5,
Team Doctor
- Minor
Leagues (for each level): Manager, Hitting Coach,
Pitching Coach,
Scout
9.
STADIUMS
- Modifications
– During the Off-season modifications can be made to your
Stadium
using the provided Excel spreadsheet. You must submit a proposal to the
Commissioner by January 1st of each year, who will review it and
determine the cost and any bonuses received. Proposals may be denied if
it is determined the Owner can’t afford the modifications.
Only 2,000 or fewer seats may be added per year.
- New
Stadiums – Teams will have the option to build new stadiums
using
the provided spreadsheet. The stadium cost will be payable over a term
negotiated with the Commissioner. The team may not move into their new
stadium until 75% of the total cost is paid. Teams moving into a new
stadium will receive a +20 bonus to fan interest. If this bonus puts
them over 100, their Market Level will be increased by 1. Teams must
wait 15 years before building another new stadium.
- Relocation
- New owners
must wait 2 full seasons before moving their team.
- They must purchase a new stadium using the provided spreadsheet. The new city will pay 50% of the cost to build the stadium.
- Market size and fan loyalty will remain the same. Fan Interest will get a bonus as outlined in the New Stadium rules.
10.
WORLD BASEBALL CLASSIC
11.
END OF SEASON AWARDS
- Awards are voted on by the owners at the end of the season.
12.
HALL OF FAME
- Run by Hall
of Fame Committee
- Receive HOF
nominations from owners.
- Decide
which nominees will be on the ballot.
- Run HOF
voting
- Decide
which logo player will ‘wear’ into the HOF and
provide a brief writeup on their career.
- Determine
awards bonus for HOF Member’s team.
- Yearly
Ballots consist of all newly retired players nominated by HOF committee
plus all players on previous years ballot that received necessary votes
to remain eligible.
- Voting
Requirements
- HOF Nominee
must receive 14 votes to be elected.
- HOF Nominee
must receive 8 votes to remain on ballot for next year.
- Founders
Wing
- Exists for
original players of the league, who did not have a long enough career
to earn election under normal circumstances.
13.
BONUSES
- Participation
– Awarded at season’s end
- $100,000
for each Team article up to a max of
$1,000,000.
- $200,000
for each League article up to a max
of $2,000,000.
- Awards
– Amount determined by Awards Committee
- Hall of
Fame – Amount determined by Hall of Fame Committee
- All-Star
Game –
- $75,000 per starter and $50,000 per reserve.
- The Home
team will also receive ticket revenue (Attendance x $10)
- Home team
will alternate between leagues every year. No team can host twice,
until all have hosted.
14. FAIR
PLAY
- All fair
play issues should be brought to the attention of the Commissioner.
- As
a General Rule, everything you do should be for the betterment of your
organization. You should run your team as an actual Baseball team
would. In most cases, common sense should prevail.
- Potential
Issues Include, but are not limited to:
- Losing
intentionally to get a better draft position. This does not mean you
can’t play prospects when the rosters expand.
- Signing
FA’s during the season or off-season just to trade them.
- Large
amounts of cash being used in trades. This isn’t forbidden,
but will be examined more closely.
- Changing
players’ positions to help during contract negotiations.
- Placing
players on the 60 day DL that aren't injured for an extended period of
time.
- Collusion.
(Working together)
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