Brewers League Baseball Rules

(updated 7/28/16)

1. PARTICIPATION
  • Owners Expectations
    • Responsible for participating regularly. This includes:
      • Exporting on a regular basis
      • Mandatory participation in league events (drafts, votes, etc)
      • Posting occasionally on the forums
      • Responding to trade offers in a timely manner
      • Notifying the Commissioner if you're going to be away for more than a week
      • Notifying the Commissioner if you can no longer participate or are considering stepping down
      • Make best effort to manage all levels of your organization
      • Reading and understanding the rules
      • Asking questions if you don't understand something about the league, the game or the rules
    • Owners will be replaced at the discretion of the Commissioner if they fail to meet the expectations listed above.
2. LEAGUE SETTINGS
  • 26 Fictional Teams
  • Domestic League (DH) - Ale Division, Lager Division
  • Import League (no DH) - Stout Division, Bock Division
  • Playoffs - 12 teams (4 division winners plus 8 wildcards)
  • Minors - 3 levels (AAA, AA, A)
  • Feeder leagues - 3 leagues (NCAA, Cape League, High School)
  • Coaches/Scouts - Enabled
  • Injuries - Set to low. Career Ending Injuries are off but can occur during an injury setback. CEI's can be revived by the Commish to the original injury time if desired by the GM.
  • Storylines - On. Any storyline which causes a player to "retire" may be changed to a one year sabbatical if desired by the GM.
  • In-Game suspensions - Set to low. Drug suspensions are disabled.
  • Disabled list - 14 days
  • Ratings System - All ratings are on a 2-8 Scale. (Overall ratings are off)
  • Rule 5 Draft is disabled
3. SIMULATION SETTINGS
  • Simulations will be run every other day. Each sim covers 7 days of in game time during the regular season.
  • All Transactions and Exports are due by the time posted in the previous sim thread.
  • Exceptions
    • If a one game playoff is needed at the end of the regular season an extra sim will be run. The sim will take place on the next scheduled sim day OR after all participating teams have submitted an export.
    • The sim schedule may be modified for events such as the trade deadline, September 1st roster expansion, postseason and off-season.
    • The sim schedule may be modified as necessary. The Commissioner will provide prior notification before doing so.
4. ROSTERS
  • BLB, AAA and AA have a limit of 25 roster spots.
    • BLB rosters expand to 40 during Spring Training and from Septmeber 1st until the end of the regular season.
  • Single A has a limit of 30 roster spots.
    • The Single A roster will expand to 40 for several sims after the amateur draft in order to let GM's adjust for incoming rookies.
  • No player in Single A may be 24 years of age or older. Since this can't be governed in game it will be checked by the commish on a regular basis. Any players found to be 24 years of age or older will be DFA'd.
  • Position rules - Players on the active roster should be used in their actual positions, except in cases of emergency. Rosters should be run the same way an actual team would be, i.e. backups for each position, 2 catchers, etc. Minor league teams don't have to follow any position rules as players can learn new positions.
  • Postseason rosters - All players on the 40 man roster are eligible to be selected for the 25 man postseason roster.
5. TRANSACTIONS
  • Waivers. There are two types of waivers in OOTP:
    • Outright waivers: Outright waivers are in effect when you manually move a player into the Waivers section of your transactions screen. This is usually done to get a player off your team's 40 man roster or to demote a player who is out of Option years.
      • Waivers and claims are processed in the game.
      • The Waiver period is 14 days
    • Trade waivers: Used for processing trades after the July 31st trade deadline until the August 31st waiver trade deadline. Every player can be placed on revocable Trade waivers once per season (regardless of their Outright waiver status). The 2nd time they are placed on Trade waivers, it is irrevocable.
      • Players who are not on the 40 Man Roster and do not have a BLB contract (and draft picks) can be traded after the July 31st deadline without having to clear Trade Waivers.
      • Players on the 40 Man Roster or with a BLB contract can be traded after the July 31st deadline if they clear Trade Waivers.
      • To trade players who are on the 40 Man Roster or who have a BLB contract:
        • DO NOT waive the player in the game.
        • For each player, create a new thread in the Waivers forum stating the player has been placed on Trade Waivers.
        • Teams may claim players in his Trade Waiver thread.
        • Players are on waivers for 48 hours (real time) after the thread is created.
        • If no claims are made during that time, they are free to trade him to any team.
        • If claims are made in the Trade Waiver thread, the waiving team has another 48 hours to negotiate a trade with the team that claimed the player and had the highest priority (Worst record) at that time.
        • If no trade is completed within 48 hours (real time) the waiving team can either revoke the waivers or allow the claim to go through and lose him for nothing.
  • Trades
    • The non waiver trade deadline is July 31st.
    • The waiver trade deadline is August 31st.
    • Trades must be posted in the Completed Trades forum. Posts should contain the players name, position and current league level. Both owners need to post in order to make it official and each should include a quick sentence or two explaining how the trade helps them.
    • Trades can include Players, Cash or Draft Picks.
    • Draft Picks
      • It is the responsibility of the team(s) including draft picks in a trade to verify that they do still in fact hold said pick(s). If it is discovered during the processing of the trade that the pick(s) have already been traded the transaction may be put on hold until corrections are made by the trading teams.
      • Draft picks can only be traded 5 years into the future. (Next draft, plus 4 more years)
    • Cash Used in Trades
      • Cash used in trades may not exceed a team's current balance. Their cash can go into the negative provided their balance will cover it.
      • Cash used in trades may not exceed the total salary of the players you are trading. Ex: If a player makes 300k for 1 year, only $300,000 can be included. If a player makes 10 mil over the next 3 years, $30 mil can be included, etc.
      • Any trade involving more than $1 million in cash is subject to review by the Commissioner's office.
      • When announcing a trade, a team receiving cash may specify how they would like that money to be applied. Potential options are: Simply add it all to cash this year OR apply it over several years to cash.
  • Designated for Assignment (DFA)
    • The DFA period is 21 days.
    • If a player's DFA time runs out transactions will be handled by the Commssioner in the following manner:
      1) Attempt move to AAA
      2) If he refuses, assign to 40 man and active roster
      3) If there is no room, the player will be released. No exceptions.
6. CONTRACTS
  • If Team Option is used the Buyout must be the difference between Option year and highest Guaranteed year.
  • Only one Team Option may be used per contract, and it must be in the last year of the contract. This prevents people from stacking Player Options after the Team Option.
  • Players cannot be signed to contract extensions until after they have received their second arbitration contract. Players become eligible for contract extensions once they have two "Received a 1-year contract worth a total of $xx through arbitration." in their player history.
7. OFF SEASON RULES AND TIMELINE
  • Start of Offseason to December 1st
    • Arbitration contracts are awarded. Team options can be accepted/declined. Scouting/player development budgets may be changed.
  • Free Agency to Spring Training (5 sims)
    • 16 days per sim from December 1st until February 1st, then the final Free Agency sim to Spring Training.
  • Spring Training to Opening Day (2 sims)
    • You can activate anyone on your 40 man roster during this time.
    • Players without options remaining will need to clear waivers in order to send them to the minors after Spring Training ends.
8. AMATEUR DRAFT
  • The Amateur Draft is 10 rounds
    • All rounds will be conducted using the online Draft Utility
    • The CPU will pick for any Owners who don't make their selection in the allotted time. After the CPU picks for a player, they will remain on "CPU control" until they inform the commish they have returned.
    • The draft results will be entered into the game during the draft day SIM.
    • Draft order is determined by the previous year's standings. Ties are resolved by the Standings from two years ago.
9. FINANCIALS
  • Cash Maximum
    • The Cash Maximum is $10 million. At the end of the season anything over $10 Million in cash will be lost.
  • Ticket prices - maximum ticket price is capped at $20.
  • Profitability
    • Teams who are $10m or more in debt are restricted from making trades unless the trade reduces their payroll.
    • Teams who are $10m or more in debt cannot include cash in trades.
10. COACHES and SCOUTS
  • Personnel signings take place in the game.
  • Teams should fill all available Personnel slots.
11. STADIUMS
  • Modifications - During the Off-season modifications can be made to your Stadium using the provided Excel spreadsheet. Proposals may be denied if it is determined the Owner can't afford the modifications.
  • All Stadium Changes come from CASH. If you don't have enough CASH, you can't make the changes.
  • Mods take place between the beginning of the off-season and the start of Spring Training.
  • A team may only add seats 1,000 units at a time.
  • No stadium will have a capacity greater than 45,000.
12. END OF SEASON AWARDS
  • Awards are voted on by the owners at the end of the season.
13. HALL OF FAME
  • Nominations
    • The HOF Ballot will be generated by the HOF Utility (included with StatsLab) based on the selection criteria as established by the HOF Committee.
    • Any owner can submit a player not selected by the utility as a write-in candidate to be considered for the following year's ballot.
    • The nominating owner should post their justification including a summary of their career, accomplishments and highlights for consideration by the HOF Committee.
    • Players must wait three seasons after they retire before being nominated.
  • Voting
    • Voting will be held during the early part of the season with Inductions happening near the All-Star game.
    • Every owner must vote.
    • A Player needs to receive 70% of the votes to be elected.
    • A Player needs to receive 40% of the votes to remain on next years ballot.
    • A Player can be placed on the ballot for five years before being removed if not elected.
14. BONUSES
  • Winning it all
    • The two teams who win their respective league championships will receive a $2.0mil bonus, with the eventual Brewmaster's Cup winner receiving an additional $3.0mil ($5.0mil total)
    • These bonus dollars will automatically be applied to the winning team's cash reserve.
15. FAIR PLAY
  • All fair play issues should be brought to the attention of the Commissioner.
  • As a General Rule, everything you do should be for the betterment of your organization. You should run your team as an actual Baseball team would. In most cases, common sense should prevail.
  • Potential Issues Include, but are not limited to:
    • Losing intentionally to get a better draft position. This does not mean you can't play prospects when the rosters expand.
    • Signing FA's during the season or off-season just to trade them.
    • Large amounts of cash being used in trades. This isn't forbidden, but will be examined more closely.
    • Changing players' positions to help during contract negotiations.
    • Placing players on the 60 day DL that aren't injured for an extended period of time.
    • Collusion. (Working together)